Spirit Collecter Ability Anime Vanguards for Fast Spirit Mask Progress
For the Spirit Mask quest, the spirit collecter ability anime vanguards step means using the Underworld collector tower 20 times, not just killing enemies anywhere in the dungeon. The fastest route is to charge the first valid tower with nearby kills, activate it once, confirm the quest count, and restart if that use registered.

Where to Find the Spirit Collector
The Spirit Collector is tied to the Underworld Dungeon mechanic. If you are farming normal stages, random events, or a tower that does not charge from nearby kills, the Spirit Mask quest usually will not move.
The main thing to check first is whether the tower reacts to enemies dying near it and then becomes activatable. Community names can be messy, so do not worry too much about whether someone calls it Spirit Collector or Soul Collector. Watch what the tower does.
Underworld Dungeon
Use the Underworld Dungeon when you are trying to progress this quest step. Treat the collector tower as the objective, not as background scenery while you clear the map.
If you only need Spirit Mask progress, do not play the run like a full dungeon clear. A short farming run where you reach the first valid tower, charge it, activate it, and leave after progress counts is usually much faster. If you also want dungeon rewards, finishing the stage can make sense, but that is a different goal from farming 20 Spirit Collector uses quickly.
Soul Collector Towers
Soul Collector Towers are usually the same tower mechanic players mean when they talk about Spirit Collector progress. The valid tower has a simple pattern: nearby enemies die, the tower charges, then you activate it for one counted use.
- Valid sign: the tower visibly builds toward an activation state.
- Wrong sign: enemies die nearby, but the object never becomes usable.
- Useful check: if the quest count does not move after activation, test the next run with closer unit placement before assuming the quest is bugged.

How to Use the Spirit Collector Ability
The Spirit Collector works best when you build the run around the tower instead of around total wave clear. Your priority is local kills first, full charge second, clean activation third.
A safe routine is: place damage near the tower, let enough enemies die inside its range, wait until the tower is ready, activate it once, then check whether the Spirit Mask quest increased.
Place units near the tower
Put your main damage where enemies will die inside the collector's range. Overpowered long-range units can be a problem here because they may delete enemies before they reach the tower area.
For a strong account, use fewer units or place them later along the path so kills happen in the right zone. For a weaker account, focus on slowing or controlling enemies near the tower rather than spreading damage across the whole lane.
Get 20 kills within range
One Spirit Collector use usually needs 20 enemy kills within the tower's range. Total kills on the map do not matter if the enemies died too far away from the collector.
If the tower feels slow to charge, let enemies reach the tower area before finishing them. A practical test is to run a lighter setup once and watch where enemies actually die; that makes it much easier to see whether your normal team is stealing kills too early.
Wait for the tower to charge
Do not activate just because a lot of enemies have died nearby. Wait until the tower is clearly ready to use, because a partly charged tower may not give quest progress.
- If the tower is almost ready, let one more pack enter the zone.
- If effects are covering the prompt, pause for a second before clicking.
- If you are unsure whether the charge completed, patience is faster than repeating a failed run.
Activate Spirit Collector
Once the tower is fully charged, use the activation prompt cleanly. This should count as one Spirit Collector use if the correct tower was charged properly.
Avoid spamming the interaction during heavy visual clutter. One clear activation after the tower is ready is more reliable than rushing the input and wondering later whether it registered.
Check your quest progress
Check the Spirit Mask quest after the activation, especially while you are still learning the route. If the number increased, repeat the same setup. If it did not, change only one thing on the next attempt: unit position, charge timing, or dungeon route.
This matters most during long farming sessions. Ten quick runs feel efficient only if every use is actually counting.

Fastest Way to Farm 20 Spirit Collector Uses
The fastest method is a short repeatable loop, not a full clear. Your goal is one confirmed activation per run, then a restart once the quest tracker updates.
This is especially useful if Spirit Collector is the only Spirit Mask task slowing down your Ichiga progression. If you are farming other dungeon drops at the same time, staying longer can be reasonable, but it will usually be slower for Spirit Collector uses per minute.
Trigger the first available tower
Go for the earliest valid collector tower you can reach. Later towers are not automatically better for this quest, and walking deeper into the dungeon often adds time without improving progress.
Clear nearby enemies quickly
Fast is good only if kills happen inside the tower range. Build a compact kill zone around the collector instead of placing units so far forward that they clear the wave before it arrives.
A good run looks controlled: enemies reach the tower area, die there, and charge the tower without the fight spreading all over the map.
Activate the ability once charged
Use the ability as soon as the tower is ready and the lane is stable enough. Extra kills after the tower is charged usually do not help this specific quest step.
- Only farming Spirit Mask: activate, confirm, restart.
- Farming dungeon rewards too: continue the run if the extra time is worth it.
- Testing a new setup: check progress before repeating the route.
Restart after progress counts
You can usually restart after the Spirit Collector use has counted. The key is confirming the quest tracker first; leaving too early or assuming it counted is how players waste runs.
Over 20 uses, even a small time save per run adds up. Keeping the same team, placement, and activation timing makes the farm more predictable and easier to fix if progress suddenly stops.

Why Spirit Collector Progress Is Not Counting
If Spirit Collector progress is not counting, check the simple causes before blaming a bug. Most failed attempts come from kills outside range, an unfinished charge, a missed activation, or using the wrong dungeon object.
Work through those causes in that order. It is faster than changing your whole team every run and never knowing what actually fixed the problem.
Enemies die outside the tower range
This is the most common issue. The tower usually cares where enemies die, not whether they passed near it earlier.
Move damage closer to the collector and remove early lane killers for one test run. If the tower starts charging properly, your previous setup was too aggressive too soon.
The tower is not fully charged
A tower that looks active may still be short of a full use. If you activate before the charge is complete, the quest may not count it.
When in doubt, wait for another small group of enemies to die in range. Losing a few seconds is better than losing the whole attempt.
The activation does not register
Sometimes the tower is ready, but the input itself does not register cleanly. This can happen if you click too early, miss the prompt, or activate during heavy screen effects.
- Wait until the prompt is clearly available.
- Use one deliberate activation.
- Check the quest count before restarting.
The wrong dungeon mechanic is used
Not every tower-like object is the Spirit Collector. The correct mechanic must charge from nearby kills and then allow an activation that counts toward the Spirit Mask quest.
If the object never follows that full chain, go back to the Underworld Dungeon route and look for the proper collector tower. Similar-looking mechanics are one of the easiest ways to spend time without gaining progress.

How Spirit Collector Fits the Spirit Mask Quest
The Spirit Collector step is one checkpoint in the Spirit Mask questline for Ichiga (Moonless). It matters because the mask progress can be blocked until all 20 valid uses are completed.
Think of this part as a repeatable task rather than a difficult fight. Once the loop is working, the main challenge is avoiding careless missed activations.
Complete 20 Spirit Collector uses
You need 20 counted activations, not 20 kills total and not 20 dungeon runs by themselves. Each use requires a charged tower and a successful activation.
The cleanest way to track it is to treat every run as one possible point. If the tracker moves, that run worked. If it does not, fix the issue before doing the next one.
Finish the remaining Spirit Mask tasks
After the 20 uses are done, open the Spirit Mask quest menu and check what is still unfinished. The collector step usually does not complete the whole mask by itself.
If nothing new happens after your 20th use, do not keep farming the tower out of habit. Look for the next unfinished Spirit Mask requirement instead.
Complete the mask for Ichiga (Moonless)
The reason players farm Spirit Collector so carefully is that it connects to completing the mask for Ichiga (Moonless). If you are following an Ichiga evolution path, this step is one of the gates you need to clear.
Once the mask requirement is finished, stop spending time on collector runs unless you have another reason to be in the Underworld Dungeon. At that point, your time is better spent on the next evolution requirement or account upgrade.
Conclusion
The Spirit Collector grind becomes much less annoying when you stop treating the dungeon like a full clear and start treating the first valid tower as the target. Charge it with nearby kills, activate only when it is ready, confirm the quest count, and restart if that is the only task you are farming. If progress fails, fix range, charge, activation, or mechanic choice before repeating the same mistake.
FAQ
How many kills does Spirit Collector need per use?
It usually needs 20 kills inside the tower's range. If some enemies die before reaching that area, they may not help charge the collector.
Do you need to finish the Underworld Dungeon for progress to count?
No, not if the Spirit Collector use has already registered. Check the quest tracker before leaving so you do not restart too early.
Can you restart the dungeon after using Spirit Collector?
Yes, restarting after a counted use is usually the fastest farming loop. Stay only if you also want other dungeon rewards from that run.
What should you do after completing all 20 Spirit Collector uses?
Open the Spirit Mask quest and move to the next unfinished requirement. If the collector count is complete, more tower activations usually will not help the mask progress.